Currently Listening to:The Clash
London Calling:
Koka Kola
Street Fighter 2, for most gamers, was the game which sparked an interest in the fighting game genre. Many version of Street fighter 2 alone were released, being distinguished by various suffixes and pre-fixes. In a few days, the revival of these great games will take place with the release of Super Street Fighter II Turbo: HD Remix. Anyone interested in the game probably already knows a lot of about, so I will keep my description brief. The game features updated animations, drawn by UDON artists. UDON is the studio which currently owns the rights to Street Fighter comics and graphic novels. While they handeled the animations, the developers were said to have interacted with memebers of the street fighter tournament scene to give players what they want and to make sure they could put out the best game possible. The game looks absolutely amazing. In early shots, they showed examples of the visual upgrades by comparing the original games sprites to the newly animated figures. Here is the example for Ken:

As far as I know, the game features all the fighters from Super Street Fighter II Turbo, which I believe includes but isn't limited to:
Cammy
Akuma
DeeJay
T.Hawk
Fei-long
I can't emphasize how beautiful the game looks. It is presented in 16:9 widescreen



Super Street Fighter II Turbo HD Remix comes out Tuesday, November 25 for the Playstation Network and November 26 for the Xbox Live Arcade.
Which, to me, is really cool. I remember when I was about 8 years old, it was the day before thanksgiving. I went to go see the inflation of the balloons for the Macy's Thanksgiving Day Parade. When I got home, I was playing Street Fighter II Turbo for most of the night. Come back to about 11 years later, I get to re-live a part of my youth by repeating it all again. I will be going to the inflation of the balloons for this years parade and I will be jamming to Street Fighter later on. Hope everyone has as much fun playin this as I will. Also, if you stumble upon this and happen to pick this game up for XBLA, add me at ERRRskate151!








Another reason Thrasher might not have caught on is its lack of professional skaters. Players want to be able to attach a name to a product and Tony Hawk delivered in that department. Thrasher was definitely more authentic and felt as real as a skateboard game could get at the time. Skateboarding games have become so dependent on the perceptions provided by the Tony Hawk series that the game itself has become a method of judging other skateboard titles. (even to the point that I can't help but do it myself Thrasher featured gameplay so different from Tony Hawk it could be considered a Skateboard sim. Instead of auto push, which is the default form of control of Tony Hawk, you are pushing wood whenever you want speed and momentum in Thrasher. Also, instead of ollieing to perform fliptricks, the tricks are mapped to a different button, This keeps ollies and nollies (modified by use of the L1 button) just ollies, and not kickflip to shove it to late 360 flips.
In true Rockstar fashion, this games got grit. The Levels are dark, but lush and full. The characters are all badass and have style for miles. The Locations in the game all simulate real live skate spots all over the world, such at the Brooklyn Banks, the Embarcadero, and the L.A. river and a few international spots. The approach to levels was nice as well, you were able to free skate the level until you were ready to start a 2 minute run. Basic skateboard game run rules apply: As many tricks as possible in 2 minutes. Your skater also had a damage meter, which filled from falls, bails and crashes. If the meter filled, you broke your board. At the end of the runs duration, your skater had to make sure to high tail it before getting busted by muggers, police dogs or the cops themselves. The Camera would switch from behind the skater to an first person view of these antagonists with a taser or a wooden plank while you run out of their reach or to an exit.














