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Down right fierce

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Currently Listening to:
The Clash
London Calling:
Koka Kola

Street Fighter 2, for most gamers, was the game which sparked an interest in the fighting game genre. Many version of Street fighter 2 alone were released, being distinguished by various suffixes and pre-fixes. In a few days, the revival of these great games will take place with the release of Super Street Fighter II Turbo: HD Remix. Anyone interested in the game probably already knows a lot of about, so I will keep my description brief. The game features updated animations, drawn by UDON artists. UDON is the studio which currently owns the rights to Street Fighter comics and graphic novels. While they handeled the animations, the developers were said to have interacted with memebers of the street fighter tournament scene to give players what they want and to make sure they could put out the best game possible. The game looks absolutely amazing. In early shots, they showed examples of the visual upgrades by comparing the original games sprites to the newly animated figures. Here is the example for Ken:











As far as I know, the game features all the fighters from Super Street Fighter II Turbo, which I believe includes but isn't limited to:
Cammy
Akuma
DeeJay
T.Hawk
Fei-long


I can't emphasize how beautiful the game looks. It is presented in 16:9 widescreen































Super Street Fighter II Turbo HD Remix comes out Tuesday, November 25 for the Playstation Network and November 26 for the Xbox Live Arcade.

Which, to me, is really cool. I remember when I was about 8 years old, it was the day before thanksgiving. I went to go see the inflation of the balloons for the Macy's Thanksgiving Day Parade. When I got home, I was playing Street Fighter II Turbo for most of the night. Come back to about 11 years later, I get to re-live a part of my youth by repeating it all again. I will be going to the inflation of the balloons for this years parade and I will be jamming to Street Fighter later on. Hope everyone has as much fun playin this as I will. Also, if you stumble upon this and happen to pick this game up for XBLA, add me at ERRRskate151!

Meh Makes it into the Dictionary

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Currently Listening To:
Damone
Tonight


Written by Jill Lawless of the Associated Press
Provided by AOL news

At least someone is excited about "meh."

The expression of indifference or boredom has gained a place in the Collins English Dictionary after generating a surprising amount of enthusiasm among lexicographers.




Publisher HarperCollins announced Monday the word had been chosen from terms suggested by the public for inclusion in the dictionary's 30th anniversary edition, to be published next year.
The origins of "meh" are murky, but the term grew in popularity after being used in a 2001 episode of "The Simpsons" in which Homer suggests a day trip to his children Bart and Lisa.
"They both just reply 'meh' and keep watching TV," said Cormac McKeown, head of content at Collins Dictionaries.
The dictionary defines "meh" as an expression of indifference or boredom, or an adjective meaning mediocre or boring. Examples given by the dictionary include "the Canadian election was so meh."

"Meh" was selected by Collins after it asked people to submit words they use in conversation that are not in the dictionary. Other suggestions included jargonaut, a fan of jargon; frenemy, an enemy disguised as a friend; and huggles, a hybrid of hugs and snuggles.



* This is all me, now*
So what do you guys think? Personally, I think it's pretty cool. It's one of those
words that I have heard being used a lot more in the past few years, and I certainly remember that scene in the Simpsons fairly well. The inclusion into the lexicon/ dictionary says a lot. At least it beats 2007's inclusion of "woot". What do you guys think?

It's all about Thrasher today

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Currently Listening to:
Anarchy Club
Blood Doll




Thrasher: Skate and Destroy was released in 1999 and it represents a very real milestone in my life. It is one of the influences in my life that led me to go out and pick up a skateboard. I first played it as a demo on one of the Official Playstation Magazine monthly demo discs. It was the first skating game I really played. I hadn't yet experienced the beginning of the juggernaut that is the Tony Hawk series. Thrasher came out near the time the first Tony Hawk game was released, but was mostly overlooked by the public. I figure this is probably because Tony Hawk's gameplay is more forgiving style of gameplay. Another reason Thrasher might not have caught on is its lack of professional skaters. Players want to be able to attach a name to a product and Tony Hawk delivered in that department. Thrasher was definitely more authentic and felt as real as a skateboard game could get at the time. Skateboarding games have become so dependent on the perceptions provided by the Tony Hawk series that the game itself has become a method of judging other skateboard titles. (even to the point that I can't help but do it myself Thrasher featured gameplay so different from Tony Hawk it could be considered a Skateboard sim. Instead of auto push, which is the default form of control of Tony Hawk, you are pushing wood whenever you want speed and momentum in Thrasher. Also, instead of ollieing to perform fliptricks, the tricks are mapped to a different button, This keeps ollies and nollies (modified by use of the L1 button) just ollies, and not kickflip to shove it to late 360 flips.



The game features six characters with their own individual styles. Each character were comfortable with different terrains, just like real skaters. Naturally, in real life, everyone has a different style of skating and this game emulates this well. No two skaters play the same in the game as opposed to Tony Hawk, where you're playing a carbon copy with your pro or custom character of choice. In true Rockstar fashion, this games got grit. The Levels are dark, but lush and full. The characters are all badass and have style for miles. The Locations in the game all simulate real live skate spots all over the world, such at the Brooklyn Banks, the Embarcadero, and the L.A. river and a few international spots. The approach to levels was nice as well, you were able to free skate the level until you were ready to start a 2 minute run. Basic skateboard game run rules apply: As many tricks as possible in 2 minutes. Your skater also had a damage meter, which filled from falls, bails and crashes. If the meter filled, you broke your board. At the end of the runs duration, your skater had to make sure to high tail it before getting busted by muggers, police dogs or the cops themselves. The Camera would switch from behind the skater to an first person view of these antagonists with a taser or a wooden plank while you run out of their reach or to an exit.





Though the game didn't have the best graphics, it included impressive ragdoll physics for its time.




The game also featured one of the best line ups of Old school rap ever.(coming from someone who doesn't like rap). The sounds of the Sugar Hill Gang, Run DMC, EPMD, Public Enemy, Eric B and Rakim and more set an independent tone to the game as well. Skating is often seen as punk rock centric. Many people from different walks of life often choose to skateboard and this game(if not even intentionally) sets that tone in a respectful manner. Overall, Thrasher was a fantastic game and was seriously overlooked for what it was: a genuinely fun and badass game.

A look at going beyond the game

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Currently Listening to:
The Living End
All Torn Down


Currently Playing:










PC gamers have always had the luxury of being able to screenshot an image from the game whenever they please.  One push of a button and boom, you have yourself a nice spur of the moment picture.  Only in the past year or two has the same applied to console gaming. Several titles have implemented a screenshot function into their game, so players can take cool shots and access them later on the internet.  Off the top of my head the games that do this are:
Skate
Gears of War 2
Halo
Project Gotham Racing 4
Forza
Little Big Planet? (I don't own a PS3, but it is what I am told)















My friend Suni and I  are the blues guys tearin' it up in this shot.
Crockett and Tubbs 2552 ftw.















A shot which I'm pretty sure everyone has taken so far.
I'm waiting for a nice headshot pic.
















Skate takes it to the next level with the skate.reel. Users can upload pictures and even videos and access them via the skate webpage. There is so much to explore in the game and thousands of opportunities at cool shots. You know what they say : Without footage, it's fiction!

















Rock Band 2  takes the concept in a different direction by using your in-game character to make cool pictures of  your character and band. You can also make posters, t-shirts, stickers
and other merchandise to using the pictures and poses the website has provided.  It is very innovative and a cool way  for players to become involved in the game more. 

That's all I got for now.  hope you enjoy it

It's a Brand New Day. How can I surpass with one foot stuck in the Past

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Currently Listening To:
Queen
You're My Best Friend




Hello everybody. It's November 6th and that means the election has officially come to close. Barack Obama is our new president elect and everyone is spouting the tunes of "change". But I'm not going to write about that. I'm actually here to address a few other subjects. First, I was informed that my friend Nelly (aka Psyche, the Frag Doll to all you gamers) is moving out of the city and to San Francisco to take an office job at Ubisoft. Go Nelly! So the NY FD crew gave her a send off of sorts.




Good Luck In San Francisco Nelly!

An article on 1up.com caught my attention and had me thinking, what the fuck? It was titled as "Activision CEO Explains Why Ghostbusters and 50 Cent Were Dropped." If you keep up with gaming news, it was no secret that Sierra Studios, which is owned by Activision had stopped development on the new Ghostbusters game. They dropped and it and the game was ostensibly passed onto another company whose name currently escapes me. Activision had dropped not only the Ghostbusters game, but also Tim Schafer's Brutal Legend and 50 cent's new game.

The article, shown here, explains the motive behind dropping the games. "[Those games] don't have the potential to be exploited every year on every platform with clear sequel potential and have the potential to become $100 million dollar franchises. ... I think, generally, our strategy has been to focus... on the products that have those attributes and characteristics, the products that we know [that] if we release them today, we'll be working on them 10 years from now."
The Article goes on to say: "It's a fair point given that Activision is, after all, a business, but it's easy to be upset with that sort of strategy". I am of the opinion that this is the mentality which ruins games and their franchises.

A perfect example of this is the Tony Hawk's Pro Skater series, which hits me as a skater and a gaming enthusiast. Year after year, they would produce the same game with a couple more features and extras. 9 games later (not mentioning ANY rendition of Tony Hawk's downhill jam) without changing the formula totally ruined the experience. Well it ruined it for anyone who dared to play after the third or fourth game, that is. I also feel it makes it easier for competitors to horn in on that little corner of market you've exploited. EA's Skate is a perfect example of the case. I don't know the future of that franchise, so I can only be hopeful. I also feel that if they're not careful, Guitar Hero will become the next Tony Hawk or Spider-man Franchise. In the end, I guess we can take solace in the fact that they aren't planning to make 1001 shitty Ghostbusters games.

That concludes this one. Anyone Else picking up Gears of War 2 tomorrow?
Or even tonight at midnight!

Less Than Normal Signed to Stitched Up Records

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Currently Listening To:
Weezer :
Only In Dreams








The band can be found on : Myspace.com/lessthannormal

Less Than Normal is a New York City band that has been stirring up a bit of attention in the NYC punk/alt scene.  For years they've been working hard, writing music and playing shows to put their name out there. I'm proud to call them very good friends of mine. Their hard work over past few years has been paying off. They have recently been signed to Stitched Up Records, an independent record label run out of the city.  Naturally, this is a big step for any up-and- coming band and they deserve all the congratulations in the world.  It has been an especially amazing experience for me to see people who I grew up with make it so far in something they have a genuine passion for.  I have been through great times with these people and I can't help but feel super excited for them hearing this news.  Admittedly, I haven't been around as much as I would like for them in the past year, but I hope they know that I have and will always support them as a fan and a friend. That's what your boys are for. So remember dudes, no matter what, I'm always supporting. I saw that you already had a bunch of congrats on your page, So I wanted to do this one with style. Congratulations guys, you've earned what you have and I'm proud of you all. Work hard, do well and keep the scene alive!!

Marcus.

I also want to would like to congratulate Fives Cases of A Tragedy, who have also been signed onto Stitched Up records as well
  

I guess this is pretty much an introduction

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Hello Blogspot users. My name is Marcus and I go by the online name ERRRskate151. Most folks call me ERRR, Skate, or ERRRskate. Whichever is totally fine with me. I'm just here to meet other people with interests similar to my own and share what goes on in my head on any given topic. More than likely, My blog will involved some aspect of Music, video games, movies and any other random quip I feel the need to share. I look forward to meeting you guys, unless you're shit heads. Then you can just piss off.

A true christening

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Currently Listening To:
Ray Charles -
Georgia on My Mind



Currently Playing :










This is my first real post, but its not anything super special. I'm a big fan of skateboarding and I have been skating for 7 years. When I was 16, I did my first griptape cutout design. It was based off of the logo for the Band CKY and I was fairly proud of it:
About a week or two ago, I wanted to do a new design. I decided it would be best to keep it nice and relevant, so I ended up using a logo from one of my favorite bands, Killola (myspace.com/killola).


This was the end result. I was so happy with the end result, I decided to write a detailed tutorial. Thankfully, a friend of mine referred me to a website named Instructables.com where users can post tutorials on any subject they choose. It's pretty neat for DIY and Arts and Crafts kind of stuff. You can check my tutorial on Griptape stencil art if you'd like.

 
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